![]() March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice).March 1994 – Editors' Choice Awards: Best Game (Honorable Mention).November 1996 (15th anniversary issue) – #12 Hardest Computer Game.This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. Treesįew gamers must have noticed that trees actually multiply in This means that two sides of an object are at the same angle, while the other is not. SimCity 2000 is viewed from a dimetric rather than isometric perspective. But damn, as I listened to the Heat Is On bleep along, and nodded proudly at my cool space pyramid, it was all worth it.SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. I knew I’d get a bollocking because it was in full colour and it chugged a cartridge half-dry. Anyway, it was bloody good work for a 12 year old, to the extent where I printed the city out on 16 sheets of A4, sellotaped it together, and put it on my bedroom wall. It was meant to be what I reckoned Coruscant looked like (that’s the city planet off of Star Wars, by the way, which only existed in books for bullied kids at the time, because there were still only three movies). Probably my proudest was in the summer of ‘97, when I edited all the building sprites in the game to be tall, glittering, sci-fi spires, and then loaded up a city I’d built especially on a terraced hill, so it formed this completely sick futuristic pyramid. I know I’m now going to reach the end of the post without really discussing SimCity2000 itself, but I’m just captivated thinking about all the broke-ass technological stretches that surrounded my playing of that game. ![]() It probably sounded a bit like this, but I swear to grond that it seemed a real rip-roarer at the time. For some reason, therefore, the undisputed theme song for SimCity 2000, in my head, is a MIDI arrangement of The Heat Is On by Glenn Frey, from Beverly Hills Cop 2. MIDI files! But that was the only digital sound archive I had, and so that was what I listened to. Until one day, that is, when my mate gave me a floppy disc full of MIDI files of pop tunes and movie soundtracks. Because thinking all the way back to 1996, I didn’t have any CDs, and even 56k internet was still two years off in our household, so my only way of listening to music was via cassette tapes on a sort of portable hifi thing. This time, the amusement being dragged from the engrammatic brine is Simcity 2000, and its musical parasite is one that shows my age even more than the game itself. And when I tip an old game’s memory, flopping, onto the deck of my consciousness, the music scrabbles out of its mouth, blinks in the sunlight, and clacks a catchy rhythm with its pincer-tips as it scurries back into the sea. The tunes are bycatch: scavengers of the benthic mind, which get caught up in my net whenever I trawl the depths for recollections. I rarely intend to do this, mind, but it happens nonetheless. Given that ‘Have You Played’ posts tend towards reminiscence, I find I often end up talking about the music I listened to while playing the games in question. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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